Classes

In Azendé players are defined by five classes. A player can only be one class at any time, and may change for a significant cost at their factions Captial City, by visiting the trainer they wish to learn their new class from, with exception to Mages, which are a paid service. Depending what class you choose will alter your play style massivly, as you will open up doors to unique abilities, and also be unable to use other items effectivly.

The Classes
There are five classes in total, with two pure range classes, two melee classes and a healer class. Click on a link for each classes page.
 * Warrior
 * Knight
 * Priest
 * Archer
 * Mage

Limitations
Each class is restricted to using a specific armour type, as they gain outright passive bonuses for using the correct armour. Other armours may be used, but at a detrimental effect to the output of a players ability. In addition to this, each class has specific items they use to 'Bind' their abilites for use.

Ability Binding
Each player must bind their abilities to particular items in their hotbar below. The player switches to this particular item when they wish to use an ability, with the exception of Archers that operate on a 'proc' system (where all abilities are activated by internal timers and chances, meaning a player merely has to shoot an arrow for it to have a chance to morph into a special ability) and do not use bindings.

For example, Mages use Fire and Frost wands, and a magical orb. The mages Fireball spell can only be bound to the wand of its element, and therefore should the player wish to use their freeze ability, must swap to the frost wand to cast it. Warrior abilities work in a similar way, activating a certain bonus for a set duration, and while it remains active the player must swap back to their main melee weapon to deal damage.