Vault of Lights

The Vault of Lights is the easiest of the availible dungeons to players, contains three bosses and is located deep within the Tarrow Mines of Arabatica.

History
The Vault of Lights was constructed at a time when The Tarrow Mines were not yet in existance. The Vault of Lights was built for the final king of Sol, as a beacon of light and hope for the future of the world. It was purpsefully nestled away from the main Kingdom of Sol to avoid pillagers, in the what was then, rampant junglelands of Arabatica. Hidden deep within the Earth, the Vault of Lights would remain undisturbed for thousands of years until the construction of the Tarrow Mines by the Glaciax Imperium.

Modern Times
Since the disuse of the Tarrow Mines, adventurers have poured back in, in search of lost riches, mining new caverns and expanses. It has been said that somwhere deep within the recesses of the Tarrow Mines there is a singular crack in a rocky cavern, which leads to a very out of place golden chamber, which is the Antechamber to The Vault of Lights.

In-Game
The Vault of Lights comprises of three bosses set out in a small, ancient tomb. The dungeon is of easy diffuculty, and as such as the shorest running time.

The Bridge Keeper


The first encounter is that of the Bridge Keeper who's divine appointment is to stop loot

er

s from crossing the small icy outcrop that the bridge extends over. Once across the bridge with the bridge keeper dispatched, players will reach the second room and find:

The Mistress Of The Tides
The spirit of Sol's own personal physican, she watches over the purifying meltwaters that run through the mountain passes, keeping their healing powers from falling into the wrong hands.

The Tomb Of Sol
The final boss is of the corrupted Spirit of Sol, rendered insane by the

unwelcome instrusion into his final resting place. Although buried

VOL_Final_Boss.jpg
deep beneath the earth, his tomb is a grotto of life and beauty.

Other Information:
The Vault of Lights is one of the few dungeons that does not contain hidden rooms or puzzles as it is the basic introductory dungeon to the PvE scenario system. Therefore it has no bonus ore nodes or resources to be gathered, and loot is minimal at best.

Trivia

 * Sol is latin for Sun, and reflects the strong emphasis on light and luminosity worship within the province of 'Sol' particularly as the tomb is named 'Vault of Lights'
 * Despite being situated deep underground, players venture across a open sky section of mountains, possibly suggesting the tomb is magically enchanted and exists on another plane altogether.