Boreal Coldarra

Boreal Coldarra is a CTF (Capture the Flag) style Red VS Blue Battleground. It is accessed via the left portal of the Universal Battle Hub.

History
The Boreal Coldarra is located somwhere in the trough of Tarrow's Pinnacle in Nothern Arabatica. It was constructed by the first inhabitants of Arabatica, at a time when the Glaciax Imperium was young. Estimations date the castle within the Coldarra at 900 years of age. While its purpose remains unknown, it appears to resemble some kind of school or facility with several small antechambers and stairs to open rooms. The very centre of the castle has a large spire which is a defunct magical transmitting device. The most widley accepted theory is that the castle was used to draw up raw magic from the mines of Arabatica and dispell it into the atmosphere to make the mines significantly more stable and safe.

Now however, the castle is frozen solid and is fought over by mercenary adventurer teams who put aside their differences and alligences in an attempt to gain riches and personal benefits.

The Castle
The castle is constructed in a parallel design ,with one side devoted the Blue team, and the otherside to the Red team. Players start in their respective spawn room and must cross a one way barrier into their own flag chamber. From here players may travel down a one-way well into their central chamber which branches into three directions. Alterinativly the player may choose to walk down the only accessable route for the attackers, the main staircase that leads to the teams Antechamber and gardens.



From the Central Staircase
Players can either take the stairs halfway down which cross over into their own teams main chamber, or continue onto the antechamber which leads into the central hall, which in turn leads to the opposing teams antechamber.

From the Main Chamber via the well
Players can choose one of three directions:
 * Left- Which leads to the opposing teams antechamber via the snowy gardens.
 * Right- Which leads to a small set of stairs that join onto the main staircase of their own flag room
 * Central- Which leads to the Central Chamber and spire of the battleground, which has six corridors to other locations.

Mechanics
Players do not have to strictly adhere to the paths within the castle and may choose to cut corners by jumping off of stairways and corridors, albeit at the loss of some health. A winning strategy of a flag carrier would be to alternate their routes when carrying the flag. Players are subject to three main roles: Teams are identified by the colour of their helmet and are easily distinguishable, and friendly fire is not active in this battleground. The first team to score three points wins the battleground.
 * Attackers- With responsibility to assault the opposing teams flag room.
 * Defenders- Who defend their own flag room and protect the central stairs.
 * The Flag Carrier- Which can only be one person. While carrying the flag the player is limited to punching only, and therefore would require team-mates to follow in order to protect them.