Archonite's Library

The Archonite's Library (not to be confused with the Archons ) is the 3rd easiest in diffuculty, after the Woods of Ypres dungeon, with significantly increased difficulty compared to The Vault of Lights. Its entrance can be found located deep within the Lower Halls of Arabatica. Its exact location is unchartered in the Lower Halls, and it cannot be directly pinpointed on any maps, as it is part of The Other Realm.

History


Little is known about the strange area known as the Archonite's Library. It contains hostile entities that seem to safeguard unintelligble glyphs and languages and strange otherwordly plants. The Library appears to have no principal function, and is a mystery to its purpose. Being part of The Other Realm however, the Library is saturated with magical residue that is leaking out into the Lower Halls of Arabatica and causing temors to erupt thoughout the land, bringing down tunnels deep underground. On ocassion, lecherous creatures have been seen leaving the rift that provides access to the library and running into the darkness.

In-Game
Players enter through the Rift located in the Lower Halls, and arrive in another world, surrounded by glyphical patterns. The dungeon contains seven boses in total. The first initial room is guarded by the Keeper Of The Scrolls who must be defeated in order to continue.

Players must take great caution crossing the floating debris of the Other Realm (as pictured above) as it is easy for one to fall to their death. While crossing the expanse, the second boss known commonly as the Corperal Fiend must be defeated in order to continue safley.

Once across the debris and through the dimensional doorway, the party is faced with a labyrinth and poor visibility, and must defeat the three keepers. Players then cross over into the crystal arbour, unusual large trees of crystalline rock rest on floating discus platforms.
 * The Keeper of Mysteries- is located towards the left of the labyrinth.
 * The Keeper of Secrets- is located towards the right of the labyrinth
 * The Countess of Divinity- is located in the central chamber, and is the final keeper.



Between them lies The Echo of Growth boss, who guards the final dangerous ascent to the top of the surreal palm tree.

Halfway up the trunk players encounter an NPC commonly known as 'A Botanist' as she appears to have no purpose and wanders aimlessly, similar to the behavour of most Other Realm creatures, but is not hostile upon encountering her and ignores players, making no communication.

Finally at the very top of the palm, the 7th final boss Adjudicator Mohana the only, seemingly intelligent being in the strange realm. Her title suggests she may be part of an established society, but her intentions are very ambigious, as she acts as hostile and feral as all Other Realm creatures do.

Trivia

 * Despite appearing to have several conceivable paths to the palm tree, the floating debris from the discus' bridges only have one path that can actually be taken without dying.